This is my updated Dorugoramon deck. I updated the deck quite often and this is my most recent iteration of the deck. I am leaning less into the Dexs than before but in exchange the deck has much more offensive power than it previous had. I went for speed and efficiency as the main focal points of the deck. I ordered four of the Promo Dorugoramon two days ago as of posting this. I will be testing out different ratios when they arrive. I will try a 3/2 split on the Dorugoramon for now. I'll adjust them accordingly. Now there is a major elephant in this room. Why am I running the promo if it requires specifically Kosuke to work? Well that's actually quite simple. I am expecting us to be getting a new Kosuke tamer soon. Possibly a dual Kosuke and Marvin tamer. If we do manage to get that card it would make this deck significantly better than before. I would cut the old Marvin entirely and run 2 of the memory setter Kosuke and run 4 of the new one. Maybe a 3/3 split. Testing would need to be done. The reason for this is actually because it enables both the Airdramon engine and works well with the Dorugoramon line. I hope it has a blocker, piercing, and if we are lucky Alliance inherit. If it has alliance then just having an extra stack on field with the Dorugoramon would be an OTK on the spot. Or if your opponent has a Digimon you would delete it from collision with piercing for two checks, play out a card from trash thanks to the Dorugreymon, attack a second time with alliance with the body you just played out. That's a total of five security checks. You still need one more attack but that is powerful. If that dual tamer can mind link to X-Antibody cards as well as SoC trait cards then we can mind link with the Old DexDorugamon with the BT 7 Dorumon as a source to gain memory which previously could only be done with Kosuke. The new tamer could even have a similar effect to the dual Eiji and Alexander tamer. It cannot Mind Link normally but instead does it on evolution/when something is played. That way you can use it to mind link to a Dorugamon that was played to immediately trash a card to draw a card and then force something to attack. This could enable your Dorugoramon to block and delete it to play something else back and unsuspend with the BT 16 one. Or if you forced something that was stronger than it to attack, a DexDorugoramon play. I did cut back on that card to make room for more of the Dorugoramon. Dorugoramon works better on its own than it's Dex counterpart. That's why I made that choice. I also cut back on the DexDorugreymon in the deck. Honestly I might even cut the card entirely to run a single copy of the Megadramon for added De-Digivolve. I could end up doing the same thing with the old DexDorugamon so I could run more Airdramon. I may even remove the DeathX and the Apostle of Doom option entirely to make the deck less focused on the Dexs as a whole. Only time will tell.