Deck Primer
This is my updated version of my Kimeramon deck. I put a lot of effort into trying to figure out how to make the deck function properly and came to this conclusion. Run one copy of as many of the level 4s that have useful on plays and an evolves as possible. Run 2 of specific ones. The rookies were selected to round out the color ratios as well as for their inherits. Overall I think the deck has potential but I'm still not sure about my build.
Deck Breakdown
Type Breakdown
Digimon
37
Option
7
Tamer
6
Level Breakdown
Level 3
11
Level 4
14
Level 5
10
Level 6
2
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Comments
Test Hand
Security Hand (5 cards)
Click "Redraw" to test a hand
Main Hand (5 cards)
Click "Redraw" to test a hand
Shuffled using Fisher-Yates algorithm
Sheru Muko
The new promo for Kimeramon is an "Insane" card. Pun very much intended. It basically just replaces Meat for Kimeramon as it digs even deeper into the deck and sets up the trash. Combine that with the fact it lets you play Kimeramon from your trash for a cost reduced by 3 is a very big deal. Now you can play the Kimeramon you mill from trash and on top of that you can still assembly to play it for free now. If that stack is deleted while it has SkullGreymon underneath you can then play out a level 4 or lower DM trait card from your trash which can then get its on play effects. Then you use the options delay effect to sacrifice it to play back the Kimeramon. Use Assembly to get back the SkullGreymon underneath it and then you can repeat the process. There isn't a good way to delete the Kimeramon yourself since the option doesn't let you delete anything higher than 7 play cost but since every other card in the deck fits the requirements that shouldn't be a problem. It fixes most of the glaring problems with the deck although the deck is still a gimmick.
I am still torn on what my build should do. Because barely anybody plays Kimeramon I don't have anybody to talk to about the deck to update the deck any further. So I'm trying out a few different things as theory crafts for now.
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