Virus Knight

Sheru Muko Sheru Muko 2,178 views Sep 11, 2024 Updated Jan 06, 2025
Purple
Purchase on TCGplayer ($244.27)

Deck Primer

This is my updated version of the Purple and Red Imperialdramon deck.  This build uses the Ukkomon engine alongside the new Wormmon and Minomon engine to generate a lot of advantage early game while applying pressure.  Due to the amount of pressure from the lower end cards of the deck, I feel as if I don't need as many Imperialdramon in the deck anymore.  In addition to that the deck is searching through their deck much more than before.  Therefore I lowered the number of the

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This is my updated version of the Purple and Red Imperialdramon deck.  This build uses the Ukkomon engine alongside the new Wormmon and Minomon engine to generate a lot of advantage early game while applying pressure.  Due to the amount of pressure from the lower end cards of the deck, I feel as if I don't need as many Imperialdramon in the deck anymore.  In addition to that the deck is searching through their deck much more than before.  Therefore I lowered the number of the Imperialdramon in the deck.  As for my reasoning for the Ukkomon engine, it adds more consistency to the deck and the deck only cares about the Free trait.  Which Ukkomon happens to have.  Therefore it is a perfect fit for the deck.  In addition it provides a certain combo with Analog Youth to generate more advantage.  Sethmon is in the deck to help bridge combos.  This is the same reason why there is a two/two split between the Flamedramon and Shadramon from EX3.  The Promo Shadramon is a card that bridges the two colors and as a result is a four of.  If you cannot afford it then just add in the remaining two for the Flamedramon and other Shadramon.  Valkyriemon Ace is searchable in the deck due to it being a Free trait Digimon.  It can help add extra defense to the deck.  That card was not my idea for the deck though.  I just saw a few players here and there use the card generically and thought that it could be a nice inclusion.  Then there is the one of ExVeemon which I am still torn on.  It can help add extra early game removal but it might not be needed.  I might end up adding in an extra copy of Mist Memory Boost instead.  It is up to personal preference for that slot.  The Partition Dinobeemon is the main Level 5 of the deck and is debatably their best card.  It may not be as strong as the Partition Paildramon that the Blue and Green variant got, but it is still an amazing card for the deck that fixes this variants problems.  The Blue and Green variant is stronger with multi attacks but this one has a much stronger easily game and isn't as resource reliant anymore.  It also doesn't run as many bricks so it isn't as clunky like it used to.  I have thought about focusing on the Veemon but it turns out that the Blue base Imperialdramon is better suited to it.  The Purple base is better suited to the Wormmon.  In fact the Wormmon enable certain combos that otherwise would not be possible.  Overall I am really happy with this list and will likely try building the deck myself IRL.  Although it will be expensive.  I guess I will start saving my money for it.  I was gonna get the Ukkomon and Analog Youth anyways.  The Promo Shadramon and the Imperialdramon Fighter Mode will be the main bulk of the decks price.  So that is what I have to worry about.  I already have most of the remaining cards.  And as always, if anybody has any advice or recommendations to help make these decks stronger, please leave a comment.  I do read them all.  Thank you 

Deck Breakdown

Type Breakdown

Digimon 43
Option 2
Tamer 5

Level Breakdown

Level 3 17
Level 4 11
Level 5 7
Level 6 8

Comments

Sheru Muko avatar

Note that you can run the BT 16 Davis and Ken in the deck instead of the Analog Youth as a budget option.  The Promo Shadramon can be replaced with two copies of both of the Flamedramon and Shadramon from EX3.  This drastically reduces the decks price.  Even more so if you remove the Valkyriemon Ace.  I recommend running them if you have them.  If not the I recommend using the cheaper alternatives.  Pun very much intended.  Without the expensive cards the deck is around 120 dollars at most as of posting this comment.  Still on the expensive side but 120 is still better than around 300 dollars.  Also I just recommend getting the Ukkomon engine anyway as they are extremely good in many decks.  Same with Analog Youth.  Although for Analog Youth I recommend purchasing a box of EX 1 because of the rarity of the card being a rare.  Odds are you get more than you need and you also get other cards that will let you profit from it.  It is an extremely valuable set.  Go for it if you can.

Sheru Muko avatar

I did end up removing the Raid ExVeemon to add in the fourth Mist Memory Boost.

Sheru Muko avatar

I am not sure about the new Imperialdramon Fighter Mode.  I like the security effect removal that the old one has.  But having raid with piercing and play by effect restriction is extremely powerful.  One has an on delete and the other has an effect that lets you delete stuff when your opponents security is trashed.  One trashes security on evolve and the other has Security Attack +1.  Now my question is why the new Imperialdramons removal effect is an all turns effect.  The Virus Imperialdramon deck doesn't have a way to trash security during their opponents turn right now.  My bet is that there will be another Dragon Mode revealed soon.  Probably with an effect that mirrors the BT 16 one.  Or perhaps we might get an effect that allows the deck to trash an opponents security during your opponent's turn.  Possibly an inheritable that lets you redirect an attack to the Fighter Mode and another that lets you trash security when you delete something by battle.  There is a blue Dinobeemon that has that last inheritable so it isn't out of the running here.  The redirect would be a nod to the fact that Dinobeemon is also a Grankuwagamon pre-Evo.  It has ties to the Insectoid decks.  That is just a guess right now.  Depending on what other support the deck gets my build will change.  As for the new rookies, I don't like either of them.  The inheritables aren't anything special and they don't help you with consistency or pulling off the decks combos.  Although the Veemon is the better out of the two.  The reduced Evo cost is a big deal.  But the conditions are a little harsh.  The Wormmon isn't even useful in the deck sadly.  Giving your opponents Digimon an on delete to lose a memory is good and all but it isn't what the deck needs.  I am expecting a reprint of the Promo to be in the set now.  Or at least another two Level 4 Digimon.  Shadramon and Flamedramon.  Possible dual colored.  They might have an inheritable to let you DNA at the end of the turn or have an on delete inheritable to play out the rookies.  I hope they have Armor Purge.  Dual Colored and with Armor Purge would be perfect for this deck.  Digivolve for 3 on a Red or Purple Level 3 but on their respective rookies you Digivolve for 2 instead.  On evolve play the other from hand or trash.  On play you can DNA.  One with an on delete inheritable that plays a Veemon from hand or trash and the other with the same but for Wormmon.  That would make the deck have an even better grind game.  And you can even use the Partition Dinobeemon to play them both back from trash and DNA them into a second Level 5.  Combine this with another Dinobeemon and you can then play back a Digimon from trash again.  It will get rush and can immediately attack.  This would be a way to allow the deck to check security during their opponents turn as retaliation of your opponent removing your Digimon.  You will also get the On Delete inheritables of the Level 4s twice.  This would make up for the new Fighter Mode not having an On Delete.  If we get another Level 5 for the deck we could even have another possible combo.  On evolve play a Dinobeemon from trash.  End of attack, DNA.  This would allow you to Digivolve into a Dragon Mode from your hand during your opponents turn after checking a security.  If you do this with the EX 3 Dragon Mode you just wiped your opponents board.  This will be too broken to add on though.  Odds are if they are doing something like that it will be an on play not an end of attack effect.  That way you don't check an extra security.  And note that this isn't even including a possible inheritable on that level 5.  You can theoretically do some nasty combos with support like that.  Personally I want to see the Level 4 stuff.  Being able to make more use of the Dinobeemon would be incredible.

Sheru Muko avatar

Added note to the comment below here.

They could balance the on play by making it only work if it is on your turn like the BT 16 Wormmon.  And in case you didn't read the below comment I was doing some theorizing on what possible support we might get.

Sheru Muko avatar

On a previous comment I mentioned the Fighter Mode having Security Attack +1.  My mistake.  That was the inheritable of the Paildramon.

Sheru Muko avatar

I made some adjustments to the deck.  I swapped out the Valkyriemon Ace for the GranKuwagamon Ace.  I overlooked that it is a Free trait.  I also lowered the number of Level 5s in the deck to make room for the extra Ace.  I removed a Mist Memory Boost to add another Flamedramon into the deck.  I removed one of the promo to add another EX 3 Shadramon into the deck.  This makes the deck more low to the ground than before.

Sheru Muko avatar

I swapped out two of the Veemon for the new one to enable more memory efficient combos.  I also removed an Analog Youth from the deck.  3 is perfectly fine for the deck and by removing one and a copy of Mist Memory Boost I can add in a Memory Tamer.  I chose the Matt.

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