BT8 Armour Digimon Reveals and Imperialdramon Fighter Mode!

Published 2 years ago by Antinomy Article Views 5,411 Estimated Reading Time 3 minutes

Flamedramon

[Digivolve: [Veemon] for 2] 

<Armor Release> (When this Digimon would be deleted, you may trash the top card of this Digimon to prevent it from being deleted)

[When Attacking] This Digimon +3000DP for the turn.

 

Raidramon

[Digivolve: [Veemon] for 2] 

<Armor Release> (When this Digimon would be deleted, you may trash the top card of this Digimon to prevent it from being deleted)

[When Digivolving] Suspend 1 of your opponent's level 4 or lower Digimon.

 

Shurimon

[Digivolve: [Hawkmon] for 2]

<Armor Release> (When this Digimon would be deleted, you may trash the top card of this Digimon to prevent it from being deleted)

[When Digivolving] 1 of your opponent's Digimon with <Blocker> cannot attack or block until the end of your opponent's next turn. 

 

Silphymon

[DNA Digivolve: Red Level 4 + Yellow Level 4]

[When Digivolving] 1 of your opponent's Digimon gets -5000 DP for the turn. Then, if you digivolved this Digimon using [DNA Digivolve], delete 1 of your opponent's Digimon with 5000 DP or less.


Inherited: [When Attacking] Delete 1 of your opponent's Digimon with 5000 DP or less. 

 

Imperialdramon: Fighter Mode

[Digivolve: [Imperialdramon: Dragon Mode] for 2]

[When Digivolving] Return 1 of your opponent's Digimon with 10,000DP or less to its owner's hand.

[When Attacking] (once per turn) If this Digimon has a Blue Digimon in its digivolution cards, unsuspend 1 of your Digimon. If this Digimon has a Green Digimon in its digivolution cards, suspend 1 of your opponent's Digimon. 

 

Davis Motomiya and Ken Ichijoji

[Start of your Main Phase] If you have Blue Digimon in play, gain 1 memory. If you have Green Digimon in play, gain 1 memory.

[Your Turn] When your Digimon digivolves into a Digimon that has 2 or more colours, you may suspend this Tamer to unsuspend that Digimon. 


[Security] Play this card without paying its memory cost.

 

Gammamon

[Your Turn] (once per turn) When you play a Red Tamer, <Draw 1>.

Inherited: [When Attacking] If this Digimon has 6000DP or more, delete 1 of your opponent's Digimon with 3000 DP or less.

 

Hiro Amanokawa

[Your Turn] If your Memory is at 2 or less, set it to 3.

[Your Turn] When your Digimon with [Gammamon] in its name or your level 5 or higher Digimon attacks, you may suspend this Tamer to give 1 of your Digimon +2000DP for the turn.


[Security] Play this card without paying its memory cost.

 

Gurimon

Inherited: [When Attacking] (once per turn) If this Digimon° has 6000DP or more, <Draw 1>.

 

BetelGammamon

[When Digivolving] <Blitz>.

 

Hawkmon

[On Play] Reveal the top 4 cards of your deck. Add 1 multicoloured card with Red in its colour among them to your hand. Place the remaining cards at the bottom of your deck in any order.

Armadillomon

[On Play] Reveal the top 4 cards of your deck. Add 1 multicoloured card with Yellow in its colour among them to your hand. Place the remaining cards at the bottom of your deck in any order.

 

Terriermon

[On Play] You may reveal the top 5 cards of your deck. Add 1 card with [Gargomon] or [Rapidmon] in its name among them to your hand. Place the remaining cards at the bottom of your deck in any order.

 

Magnamon

[Digivolve: [Veemon] for 3 memory.]

<Blocker>

<Armor Release> (When this Digimon would be deleted, you may trash the top card of this Digimon to prevent it from being deleted)

[When Digivolving] Unsuspend this Digimon and this Digimon gets +2000 DP for each Digimon card with [Armor] in its traits in your trash until the end of your opponent's next turn. 


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