Inherited: [End of Your Turn] You may [DNA Digivolve] this Digimon and your other Digimon into a Digimon card in your hand by paying its [DNA Digivolve] cost.
[Start of Your Turn] If your memory is at 2 or less, set it to 3.
[Opponent's Turn] When your opponent's Digimon attacks your blue Digimon, you can suspend this Tamer to <Draw 1>.
[Security] Play this card without paying its memory cost.
[Your Turn] When this Digimon would digivolve, if you have 3 or fewer security cards, <Recovery+1(deck)>.
Inherited: [When Attacking] If you have 3 or fewer security cards, return 1 of your opponent's level 3 Digimon to its owner's hand.
Inherited: [Your Turn] While you have 3 or more security cards, this Digimon gets +1000 DP.