What is: Lilithmon Loop?

Published 2 years ago by Devimon Article Views 18,759 Estimated Reading Time 5 minutes

If you've been looking into the upcoming BT05 Battle of Omni you may have heard some talk about an upcoming deck that surprised the Japanese meta on it's release. That deck is Lilithmon loop. This is a great deck to invest in since (although our metas can be a bit different at times) in JApan this deck stormed BT05 tournaments and has continued to get even more support and look even stronger in BT06. So, if you're like a lot of fans, you've heard of this combo, but aren't reeeeeally sure exactly how it works or what it does. Let's break it down. 

What is the Lilithmon Loop?

In short, this is a combo that lets you (you guessed it) loop the cards in your hand, having them pay for themselves and playing them multiple times in the same turn to build up an overwhelming board that your opponents won't be able to deal with easily. The combo comes out of seemingly nowhere, requiring very little memory to get started, but does require a little bit of setup. You'll need to fill your hand with the right cards as well as have a level 5 Digimon in the Battle Area ready to evolve into your key card, Lilithmon.

The Key Cards

The first key card should be obvious: Lilithmon (BT3-091). Lilithmon's effect is twofold, and both effects are key here. if you have 10 or more cards in trash, Lilithmon allows you to return up to 2 purple options cards from your trash to your hand. Awesome! as if that weren't enough, Lilithmon's ability will gain you 2 memory the first time you play an option card each turn. So, let's play some options and gain some memory...

We'll do that with the second key card: Jack Raid (BT4-111). Jack Raid is simple,

Gain one memory for every 10 cards in your trash. Again, Awesome! Being a purple option card, Jack Raid is a possible target for Lillithmon's ability. You see where we're going with this? Assuming you've met the condition for Lilithmon's before getting started, you've already got 10 cards in trash, so Jack Raid will be gaining you a minimum of one memory back. Plus, with Lilithmon's ability, you'll gain 2 additional memory, putting you back up to at least 3 memory (

hint: 3 memory is Lilithmon's evolution cost). Again, do you see where we're going with this? Now, let's make it a loop...

Key card number 3: Mega Digimon Fusion! (BT5-109). Once you've taken advantage of Lilithmon's memory gain for the turn, you won't be able to use it a second time. I suppose you could say then that Lilithmon has done its job and is ready to be evolved into its next stage. But wait, aren't level 7 Digimon expensive.... we've only just gotten our memory up by 3 and we don't want to end our turn. That's where Mega Digimon Fusion comes in!

The next time one of your Digimon digivolves from level 6 to level 7 this turn, reduce the cost of digivolution by 6. Well hot damn, that is just enough to play our next and final piece for free this turn...

The fourth and final key card: Omnimon Zwart (BT5-087). Omnimon Zwart will trash the top 3 cards of your deck (keeping that trash pile nice and full) and then will allow its owner to play up to 2 black or purple Digimon, each with a play cost of 8 or less, from their trash without paying their memory costs. You're going to want to make sure you pull out at least one purple level 5 Digimon, and here's why... with Omnimon Zwart, by returning one of its level 6 evolution sources (namely Lilithmon) to your hand you may delete one of your opponent's unsuspended Digimon. Remember when we gave ourselves 3 memory and ensured that a purple level 5 on the board again? Welcome back Lilithmon! Welcome back Jack Raid! Welcome back 3 (or more) memory! Welcome to Lilithmon Loop!

The Setup

So obviously the first thing were going to need in hand is a Lilithmon, as well as at least 3 memory to be able to play it and start the loop without ending our turn. To take full advantage of its effect, we also want to make sure we have at least 10 cards in trash (lest we not be able to loop cards back to our hand with Lilithmon's . Well also need a Jack Raid, if you dont have one in hand, one in the trash will be fine since Lilithmon can bring it back this turn anyway. Finally, we'll need a white tamer on board, lest we be unable to activate Mega Digimon Fusion! One of each Lilithmon, and Jack Raid will suffice for this, and only 1 white tamer need to be on board. The following set we'll need a few copies of: one full set for each time we want to attempt the loop. Each 'loop set' is going to consist of 1 copy of Omnimon Zwart in hand, one copy of Mega Digimon Fusion in hand, and at least one level 5 purple Digimon (with a play cost of 8 or less) in the trash.

Some Advice for Players

The best advice I can give you is ! You're going to be playing a lot of Digimon from your trash. Do you want to capitalize on those Digimon and make it an OTK? ! The simplest way to do this is by having an Anubismon (BT4-087) on the board, giving to everything. I've also seen some players run Cerberumon (BT4-082) and its counterpart, Cerberumon: Werewolf Mode (BT4-086). Base Cerberumon is a viable target for Omnimon Zwart and will put itself nicely back into the trash, so you'll be ready to bring it out again with your second Zwart, but since Werewolf Mode's play cost is too high for Zwart, you'll have to play it (for free) from hand, meaning you'll need 1 in hand per loop set. Fear not, BT06 will soon be upon us and you'll be able to add the 6 cost Digimon Ginkakumon Promote (BT6-075) to you loop deck.

Another handy trick that i quite like is adding LadyDevimon (BT3-088) to your build. Not only does its help immensely by letting you both draw 3 cards to begin setting up your hand and filling your trash in the process, but its inheritable will have you deleting an opponent's level 3 Digimon when you play that Jack Raid or Mega Digimon Fusion!

As for the white tamer you'll need on board, my personal favorite is Takumi Aiba (BT5-091). He is low cost, helps prevent rookie rush from taking you out before your loop is set up, and gives you a draw engine to help fish out the cards you need to set up the loop faster. Another common choice is Tai Kamiya and Matt Ishida (BT5-093), who will make you Omnimon Zwart all the more powerful by providing. Some players might be tempted to throw in a Melona Bellucci (BT6-092) to satisfy the need for a white tamer while ensuring you'll have the three memory needed to start the loop, but honestly, I prefer just throwing in a few copies of memory boost (either is fine).

Well, that's all for today.

Good luck out there purple tamers!

Get your spook on!


Other Articles on digimoncard.io

Comments