[Start of Your Main Phase] If you have a red Digimon in play, gain 1 memory.
[Your Turn] When your Digimon with 2 or more colours attacks, you can suspend this Tamer to delete 1 of your opponent's Digimon with 3000 DP or less.
[Security] Play this card without paying its memory cost.
When playing this card from your hand, if you have a yellow Digimon in play, reduce its play cost by 1.
Inherited: [When Attacking] If you have a yellow Digimon in play, you may delete 1 of your opponent's Digimon with 5000 DP or less.
[When Digivolving] You may trash 1 card in your hand. If you do, this Digimon is also treated as the colour of the trashed card for the turn. Then, if this Digimon has 2 or more colours, <Draw 2>.
[Opponent's Turn] While all of your Digimon are suspended, this Digimon get's +1000 DP.
[All Turns] This Digimon gains +1000 DP for each of your other suspended Digimon.
Inherited: [All Turns] This Digimon gains +1000 DP for each of your other suspended Digimon.
[Opponents Turn] While all your Digimon are suspended, your opponent can't use Option cards.
[Your Turn] When this Digimon unsuspends in the unsuspend phase, trash the top card of your opponent's security stack.
[When Digivolving] Trash the top 2 cards of your deck. Then, return 1 card with [Demon Lord] in its traits from your trash to your hand.
Inherited: [Your Turn](once per turn) When cards are trashed from your deck, gain 1 memory.
[Your Turn] While your opponent has a Digimon with digivolution cards this Digimon cannot attack.
Inherited: [All Turns] (Once per turn) When 1 of your opponent's Digimon's digivolution cards is trashed, return 1 of your opponent's level 3 Digimon to its owner's hand.