Its almost just like any other Hydramon deck, but with a twist. This deck runs BT10-056 Lotosmon. Why you might ask? Once you are setup with a Cherrymon and Lotosmon on the field, you are set. You want the opponent to attack you so you can re-direct the attack to one of your lvl 3 Digimon that is suspended. Doing this will trigger Lotosmon's effects thus ending your opponent's turn due to you memory locking (choking) them. You also gain a Digimon from the trash to your hand due to Lotosmon's effect. This deck swarms the field quick and gives you a good supply of Digimon with 3000 DP, but also dries up quick so try to finish the game within 3 to 4 turns if possible.
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