A future update to Bunny Blast (EX6), which you can find in my list of decks. With the BT17 Antylamon we have a more consistent core and strategy. I'm only running 3 of them because I think the EX6 Antylamon is a little better and I want to see it earlier, and I wanted to make room for the Giant Missile and Lucemons. Since I'm only running 8 relevant level 4s having the level 5s at 7 seems reasonable.
I'm not sure if Double Typhoon or Agility Training is best, but pick one and run it at 4. Double Typhoon digs 1 deeper and can grab a second card on top of enabling your level 4s and the new Antylamon in the early game when your trash isn't set up yet. Plus the security effect is way better. But going from a level 4 using a training to get to the Antylamons allows you to drop Lucemon and use it for alliance, evo into a Cherubimon, and then use the inheritable to bounce or trash it in order to play it later. Training is more high roll, Typhoon is more consistent. More testing needed.
With the new Antylamon we also have a more consistent way to play and replay Lucemons, so he's made it into this version. He can't be searched but he's worth the space for the DP and recovery abuse should you happen to draw into him. The purple Cherubimon can, with the new purple Antylamon, delete the Lucemons and replay it getting another recovery.
Once again the Rapidmon is here to drop off the ACE and block during blocker timing in order to delete an attacking opposing digimon with 15K DP or less at minimum. Cherubi ACE will do at least 4K DP- and the Rapid will do another 4K on the block. It's also just nice to have a blocker that you can yank out of the trash or hand with the Cherubimon X whenever you need it. And you can evolve it on the Terriermons in a pinch for reduced cost. Shu-Chong can't grab him but every other search can.
I wouldn't touch the level 3 numbers or ratios. You really need to find quite a few of the little beasts early and often, especially with the Alliance digivolve inheritable. Having that inheritable at 10 feels just right.
After some testing I don't believe that the starter deck Cherubimon is necessary. The deletion and extra body will be missed but the stickiness is welcome. Plus it can combo off with the purple Antylamon's end of attack to play two bodies out of the trash, provided it's set up a bit.
I believe after a good bit of testing that the DP Kokomon is better than the draw Kokomon. The extra DP is often clutch when you're swinging when alliancing with the 1K level 3s. There's just so many big guys in security going forward, getting up to 15-17k is important if you want to keep your stack more often, especially if Cherubimon ACE is in it. I will also say that you won't miss the draw, I always have plenty of cards in my hand from playing and replaying the search rookies and going through the order of playing the tamer and Double Typhoons, and with Wendi's recycling. It's kinda easy to deck out with all of that, so I'm officially calling the DP Kokomon superior for the moment.
The level 4 bunnies have the right names and have Alliance. That's it. Their inheritables are useful enough. Wendi's helps recycle your trash back to your hand and Turuiemon's can snipe Ukkomon and floodgates which isn't nothing.
I will update later if I change anything.