This is my updated Dorugoramon deck. I have been testing the deck out a lot lately and noticed glaring issues that needed to be addressed. The first issue was clogged up hands that couldn't do anything. Having too many level 5 or higher Digimon without being able to play them. This hurt the deck a lot. Then there was the memory issue. I was able to supplement the deck using the Cool Boy and Memory Boost combination with Defense Training. Now the deck is much more memory efficient. Then there was the consistency issue. I fixed that by swapping out the egg for the BT 7 Dorimon. This created more of a memory deficit since I removed the BT 16 Dorimon which gave me more memory to work with. Since I am not running that egg anymore I removed the one of promo Ukkomon. Now what is the next problem? The rookies is the answer to that. I wanted to figure out what ratios to run in my rookies. I wanted to keep my hand size healthy so I can keep playing even when on the back foot. So I added in the BT 7 Dorumon. That Dorumon cannot hit everything in the deck but it can hit all of the Digimon in the deck alongside the Apostle of Doom option card. It can also grant memory when combined with the mind link from Kosuke. I want to keep the BT 16 Dorumon at 4 copies since it is crucial to the deck getting Kosuke out. That left the ratios for the other Dorumon for me to figure out. I wanted to keep the Bt 9 Dorumon for the card draw and trashing cards from hand. That card is amazing. But I also wanted to run the Warp Dorumon as it helps unclog my hand sometimes. But it's inheritable is sometimes redundant. So I opted to run 3 of the BT 7 and BT 9 Dorumon to keep their consistency boosting capabilities and combo potential while having only two of the Warp Dorumon. This lets me unclog my hand if needed since I can easily get that Dorumon into rotation and recycle it. But how about the Level 4s? Well that is actually the easiest part for me to decide on surprisingly. I want the protection from the BT 17 DexDorugamon but I also want the blocker and retaliation with the added memory gain from the BT 9 DexDorugamon. So I opted for a 2/2 split. This works even better since the BT 9 Dorugamon can be Digivolved into for a cost of 2 using its on Digivolve effect while also providing extra defensive capabilities when used with Apostle or a Dorugamon. But I want to have exactly 10 Level 4 Digimon in my deck. That left me with a choice between remaining Dorugamon. There is one that gains blocker if you have another X Antibody Digimon. But it's play cost is 1 more than I would prefer since it cannot be revived off of the Dorugreymon Inheritable. So I opted for the 4 play cost Dorugamon. Even though it doesn't have an effect, it can be played for cheap which can help unclog my hand. But it also can be revived off of the Dorugreymon Inheritable for added combo potential. The Level 5s were simple enough. Four of the BT 16 Dorugreymon as it is debatably the best card in the deck. And 2 of the DexDorugreymon from BT 17 to help protect it and enable forced Evo combos with the Dexs. I was considering running one more DexDorugreymon and in fact that is the one part of the deck I haven't settled on. I mean I am running less Level 5s than Level 6s. Although the Warp Dorumon helps mitigate that. Combine that with Apostle letting me Digivolve using stuff in the trash for a reduced cost helps bridge the combos and lines a lot more. Now for the Level 6s. Four BT 16 Dorugoramon. It is the boss monster of the deck and is crucial for the decks playstyle. Without it the deck crumbles. Every searcher in the deck can get you the card. It combos extremely well with the three copies of DexDorugoramon which helps protect your stack and board wipe your opponent. It also acts as a way of dealing with Ace Digimon which the deck doesn't like. As for the one Level 7 of the deck I haven't really figured out which DeathX to run. The old one is strong but the new one has more control tools and protection. Honestly it is up to personal preference here. I wouldn't run more than 2 at most due to just how strong they are with Apostle. Now for the tamers. Four Kosuke is important. It is your memory setter and piercing inheritable. It is also a crucial card for every part of the BT 16 line for Dorugoramon. Every one of them mentions him. You need to see that Tamer as fast and as often as possible. Keep at least one in rotation at all times. Two Cool Boy is in the deck since you can easily access your Dexs which trigger its effects and it can help dig through your deck to find more combo pieces for a low cost. Now for Apostle of Doom. That card is probably my favorite option card in the game. It lets you Digivolve from trash for a reduced cost of 4. You still have to pay the 3 cost for the option but you can Digivolve into a Dex for the regular rate of other Digimon of that level. You also get to trigger their full effects. Now that's a huge deal for the deck. Previously I was running Death X Digivolution which does pretty much the same thing but you pay the full cost of the card. It is also a mono purple card which makes it unsearchable by the effects of the Defense Training. Note that Apostle and DeathX Digivolution both have the X Antibody trait. They are able to be searched by the Bt 7 Dorumon and can be discarded for the effect of the BT 9 Dorumon.