This is my new version of Megidramon/Gallantmon. This build is more focused on deleting Digimon during both players turns rather than just on your own turn. You gain benefits for deleting Digimon but you also gain benefits for not deleting Digimon with your effects. This forces your opponent to chose to place Digimon onto their battle area to avoid having their security be trashed from the BT 12 Gallantmon or give you extra memory due to inheritables and your tamers. However this deck also has access to the new Ace cards for the deck. This deck runs a lot of Ace cards which can apply a lot of pressure to your opponent. If they attack they might lose multiple Digimon on their board. And with the new inheritables in the deck, the DP based deletion thresholds increase drastically. Megidramon Ace is a nasty card for this very reason. It can provide and benefit from such effects. When you are deleting your opponents Digimon you will gain benefits. But you can also trash both players decks in theory. I wanted to incorporate the mill parts of the deck but couldn't find room to make it truly work as a deck out win con. Unless your facing Beelzemon good luck achieving that. Speaking of Beelzemon, that is this decks most dangerous matchup. Well any deck that benefits from milling really but Beelzemon can gain memory back from that. This can lead to particularly nasty situations where you lose your turn and Beelzemon can go for an explosive turn on the crack back. However due to this deck having multiple really powerful Ace Digimon, the previous weak point of the deck is gone. It no longer has a bad defense. I am going to continue updating the deck and try out different ratios to try to get the deck to become as strong as possible. Although I want Megidramon to be the focus of the deck, Gallantmon just has more support in the deck due to the warp effects on the Takato. But the Megidramon is more powerful during your opponents turn. Pivot between the defense and offense in the deck to crush your opponent.