Diaboromon Tokens are the name of the game, as our inherited effects give them and our main Diaboromons a lot of bonus effects. We're also leaning heavy into the de-digivolve side of effects, as the deck needs time to ramp up before it can start spamming out tokens. De-digivolving at key moments can easily save the game if the opponent has no good way of recovering key Digimon from their trash and now must wait to dig through their deck to get to alternatives. The tokens themselves can be both defensive with tools like Decoy, or offensive by means of swarming attacks on the security stack. Some Digimon we really want to save for the on-play effects, but for the most part, we have clear paths towards Diaboromon, of which we have a wide variety to suit our needs as we need them.