Imma be honest with you, outside of this decks base requirements it has a ton of flexibility. I've found it's main shortcomings are no protections & mem blockers. I'm strongly considering supplementing some bounce power by adding some options. Realistically though, it's not hard to rebuild your board state so idk if I'm really worried about protections.
Originally built as a monoblue deck but without heavy support from training/boost it bricked too much and generally felt bad to play. Using luna/corona shennanigans to search and gain memory fixed the consistency issue. Messing with magnamon/wave of rel/geko to get additional trashes and value bounces, and zudo/flare counts because I want more bounce with zudo but flare offers important bit of consistency. Going to playtest this more for funsies.
Ulforceveedramon has been a sleeper agent in this deck. Going from dianamon to ulforce off of Koh has been absolutely insane. I half thought about running a delicate plan due to all the swings I could get. Building multiple stacks isn't terrible but the overall lack of protection really hurts this deck. Either way it's a super fun build and doesn't play like anything else I've built yet. Everything in side board is stuff I've had in or considered swapping in.