I think the new Tankdramon is really really good, and this whole deck is built around its game plan. Foregoing staples like mem boost and training to make literally every card in the deck in-archetype means Tankdramon will always hit for 3, and maxing out on Satsuki means we should consistently have enough memory to use Tankdramon, then take advantage of its effect with DCF Bomb and/or Brigadra in the same turn to maximize removal. Kept Ginryu and Ouryu as alternatives because they're in archetype and offer a different form of disruption through suspending, and Ouryu has the rare ability to remove your opponent's tamers.
But basically this is just D-Brigade doing what it does. Spamming out an endless supply of Commandramons to overwhelm your opponent with board presence. If you use BT-14 Commandra, DCD, Tankdramon, Unit 11 and Missimon to stack your deck thoughtfully, this deck has a ton of potential to punch above its weigh class.