Terriermon helps slow down the opponents turn (could consider dropping, but too good most of the time)
Boko, Beta, and Assisant are good ways to draw into your tamers, and level 4's so that you can ramp consistently
Palmon can be subsituted for a different card
Petaldramon is a good card that could be considered bumping to two or dropping for a 4th Tortomon
Tortomon helps to enable your tamer (Izzy, Mimi) and MameTyramon to consistenly get a 6 drop and power its attack
Beetle, Metal, Rhino, and Ancient Beetlemon are must of 4 drops (helps level from tamers and bring out ten warriors from hand
Lilamon is a good card that could be at 2 if you drop Thunder laser to help add more 5 drops (if you do add 3rd MameTyramon)
Ancient Troymon helps with blocking and is a target for Rhino to evolve out of hand (could cut to 2, I like 3)
RustTyrannomon is a spicy tech card that can help you beat over opponents unsuspended boss moster (13000 with Palmon, and 16000 with tortomon)
J.P. is a must have 4, makes Ancient beetlemon super strong
(Izzy, Mimi) could be messed around with but is there to add consistency to getting 6 drops from deck
Mimi is a good card and could switch the ratios with (Izzy, Mimi), or cut Thunder Laser for 2 more of her