A brew created looking at a midrange/control Justimon deck.
Justimon is used as the main finisher, while MagnaKidmon and Gundramon work in tandem to either catch up in damage or stop damage in it's tracks.
Side Deck Notes:
Sunrizamon can be added to the mainboard if you find yourself needing up to 4 security a turn with a Justimon and at least 2 black tamers on the field.
Option cards are available depending on match ups. Happy Bullet Shower/Gewalt Schwarmer for rookie rush/go wide strategies, and a 4th Fly bullet for more consistent targeted removal. Black memory boost is available as this deck is weak against decks that can choke you on memory for tempo.