I made a ton of adjustments to my HeavyMetaldramon deck. This is because of the absurd new Ace card the deck has. Giving everything blocker and rush is an incredible effect. Being able to revive Digimon on play and on digivolving is incredible too. Especially if you play a Loudmon and use it's on play to trash two cards from your hand to delete something. If you trash the right cards you can easily create a massive defense while threatening your opponents board. The ace can even be revived using the effect of the old HeavyMetaldramon. This in turn creates a way of from a single card playing out three blockers and deleting multiple Digimon. Very powerful. Especially with Jack Raid which you can play to gain more memory and help empty your hand. It is also a nasty security boon that can steal memory from your opponent. The new Yuuki is also incredible as it gives your entire board blitz. When combined with the Ace being revived from the older HeavyMetaldramon, you can then rush and blitz. When you factor in the inheritable from Loudmon and you are doing two security checks. The Orochimons are also really strong in this deck. One is inherently a blocker which deletes in retaliation. If you have it retaliation from the Eyesmon Scatter Mode inheritable and you are deleting three Digimon. You can easily play back these Digimon from your trash too. The BT 7 Orochimon helps you refill your hand when trashed. There is a point where the deck needs to have something in hand to play. It may want to have as small of a hand as possible but this isn't Infernity. You don't need an empty hand. Just as few cards in it as possible so that you can get the most out of your effects. Conserve the cards in your hand as much as you can until you can get to the point where you can combo off. Play aggressive but also play passive. This is a relatively tricky deck to play because you need to manage your hand even more than normal. Especially with the new Ace existing. Less cards in hand means less of a likelyhood of an Ace being in hand. Sure you might have it but your opponent might not know that. This creates a situation where your opponent may be thinking, their hand is small, I can get away with attacking here. But if they do have the Ace then I might be in a bad spot. Or something around those lines. As for the Ace itself, it's sweet spot is having 4 or less cards in hand. But for the old HeavyMetaldramon the sweet spot is actually one card in hand. If you blast into the Ace then you want to have 4 or less cards in hand. That way you can revive the best targets. But if you have the old HeavyMetaldramon then you want to have one card left in hand so you can revive the Ace from trash which will then revive the Level 5 or lower Digimon in the deck. You can even run the Floodgate rookies and revive them using it to stun your opponent while gaining a lot of advantage. Your opponent will also have to remove the old HeavyMetaldramon from the field fast or else they will lose. This deck lacks protection. That is its main weakness right now. They got power and consistency due to the searcher DemiDevimon being an Evil Trait. They got an incredible grind game due to their egg and Yuuki. Even more so due to the HeavyMetaldramons themselves. They also gain a good chunk of memory too. Not as much as other decks but it is enough to get their combo going. The Yuuki also let you gain more memory. I am running a 3/3 split on them due to me wanting to see both. Will adjust it over time. I am awaiting more support. Now there is Black Saboth. That card is broken. Trashes cards from hand to delete Digimon and can be played from trash if your hand is low. And a strong security effect too. It is a powerful card that I recommend running here. As for the last spot in the deck. That would be the one Calling From the Darkness. Restricted for good reason. You pay one memory to retrieve multiple pieces back from your trash. Extremely valuable for helping bridge combos or retrieve cards you had trashed to fuel certain effects prior. I recommend running it to help maintain the sweet spot. I am also running the one of deletion Gabumon. I wanted more rookies and that one lets me cycle through the deck more and trash cards from hand so I chose to add it in. Works well with the restricted Eyesmon Scatter Mode. I want the non Scatter Mode Eyesmon to come off the list soon. It is much more fair than it was prior. Although you can do something nasty with it. Revive the new Scatter Mode from trash using the Ace and use the Scatter Mode to add the Eyesmon to hand from trash and then immediately trash the Eyesmon to replay it. Now you have four blockers if you played the Ace by the effect of HeavyMetaldramon. Also they all might have security attack +1 so they are actually threats. Especially with the power gain. Overall this deck is powerful and has potential. That is all I can type for now since my phone is at 1% battery.