02/13/2024
With the release of BT15, we finally gained access to the first LM Set of cards. With it come the new LM-Jellymon, TeslaJellymon, Thetismon, and Amphimon ACE. Overall, this new package gives this deck much more viable plays and potent combos.
With BT14 Bukamon getting LIMITED to 1-Copy per deck starting March 1st/2024, we end up losing our main way of reliably gaining access to [Jamming]. However, we have a solution! Introducing the BT15 Betamon. A Lv.3 Digimon with inherit [Jamming]. With this, we now have a much more guaranteed and reliable method to utilize [Jamming] in our overall strategy for this deck.
-OTK Strategy-
Probably what you all want to know how to pull off, seeing as how its in the title of the deck. Here's the main structure of the evolution line you need in order to pull this off.
BT15 Betamon --> BT9 TeslaJellymon --> LM Thetismon --> LM Amphimon Ace --> BT5 Omnimon
This strategy does take some setup to accomplish, but good news is that it really doesn't take a whole lot, but you do need to have the necessary pieces in hand. If you see your Memory Boosts/Training cards early, you're basically going to be able to pull it off as this helps you search for your pieces on top of all of the evolution draws in order to gain both your pieces and cards needed to discard in order to successfully do the OTK.
You do require at MINIMUM seven (7) cards in hand that will be used to trash in order to trigger our effects. Otherwise, you can't do the OTK.
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[Jamming] is key and absolutely VITAL to our stack in order too get all those security checks (Unless its Security Bombs/Option Cards) cleared out.
Evolve into BT9 TeslaJellymon and take your first security check. End of your attack, once per turn, trash any 2 cards from hand in order to Unsuspend. Attack a second time.
Granted, you have enough memory/memory boosts/training cards already set up to use, you can continue forward with this combo by evolving into LM Thetismon. Upon evolving, you now will trash 2 more BLUE cards of your choice in order to Unsuspend one or your Digimon and one of your Kiyoshiro Higashimitarai tamer cards and you also now gain [Blocker] for the turn. You will of course Unsuspend this Thetismon you just evolved into and attack security a third time with [Jamming].
At this point, you'd probably have to pop a memory boost/Training card in order to maintain your turn. Regardless, as long as you can retain the turn by doing this next action, evolve into the LM Amphimon ACE. Now you get to trash up to 4 Blue cards from you hand. In doing so, you'll trigger quite a few effects.
-For each card trashed, you get to trash 1 card from the bottom of one of your opponent's Digimon/Tamer cards. Then you get to return a Digimon/Tamer card with no sources back to their hand.
-LM Thetismon inheritable triggers. When an effect trashes a card with [Jellymon] in its text, you Unsuspend this Digimon. (Make sure you DO trash a card with [Jellymon] in its text. Otherwise, you basically fumbled the play.
-LM Amphimon ACE [When Attacking] By returning three (3) cards with [Jellymon] in its text from your trash to the bottom of your deck, this Digimon gains [Security +1] for the turn.
-Attack the last remaining two security cards with [Jamming].
-If all goes well and none of the checks were security bombs, continue by evolving onto your LM Amphimon ACE with a BT5 Omnimon in order to Unsuspend via [When Digivolving] effect and [Blitz] for game. . . With [Jamming].
-You can also of course choose to swing with BT12 Lanamon instead as long as you have a Unsuspended Tamer in play, which you probably will since the LM Thetismon should Unsuspend it for you.
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Some questions you're probably thinking. "Why not just run 2x Copies of Blitz Omni?"
Good question. By all means, feel free to. Its just me personally, I like to have several options at my disposal. BT12 Lanamon can be searched since it is a Blue card. BT5 Omnimon however cannot. There will be moments/games where you just don't see it, so having the BT12 Lanamon as a backup makes more sense to me.
Only cons I see with the deck at the current moment is basically getting locked out of the potential combo by never seeing your Omnimon or Lanamon due to unfortunate circumstances like both of them being in your security or bottom decking the Omnimon from a search attempt. Even without the OTK strategy though, you just play the game normally. The OTK is just there as a viable method to win.
Other than that, the deck is still at its core, a Jellymon deck. Focuses on stripping numerous sources from your opponent's stack and returning Digimon and Tamers alike to the bottom of the deck or back to hand. I'd personally say that this deck is a "Intermediate" level deck. It definitely does take the right plays and careful planning in order to fully utilize this deck's strengths to your advantage. Hope anyone looking at this list and the notes I leave finds it insightful and helps them get a better idea of how to build the deck.