Justimon BT-09
Deck Description
This is a Work-In-Progress:
I'm testing out the "Offensive Plug-In A" (EX2-066) as compared to most people running "Final Zubagon Punch" (BT4-109). While "Final Zubagon Punch" is nice for the added DP for final combo, Plug-In A can be used on any digimon without needing to meet the secondary effect requirements/DP power above 16k to trigger.
Combo 1: play of 3-5 memory for combo with 3-6 security checks:
Could Play Offensive Plug-In A on Cyberdramon (lvl 5), to check for 2 Security; if you have 1 Kazu Shioda in play and suspend then you are checking 2 security for a respectable 11-12k depending on depending on digitama. Then digivolve into Justimon (unsuspend) with Digovolve Effect, 2 checks, then When Attacking, unsuspend for another 2 checks. So 6 checks in 1 turn with a play cost of 5 for the turn. Minus 1 if "Strikedramon" is in inheritibles.
Combo 2: (High cost) play of 7-9 memory for combo with 2-3 security checks with Darkdramon + Chaosmon:
3 cost to play Darkdramon with setup and swing. Then 6 cost for Chaosmon, unsuspend and attack a digimon for free with effect, 1 check with peircing. Then attack normal for 3rd check. Would probably need to pop memory boost for 2 energy; or attack with secondary having Strikedramon inheritable for regain of 1 memory during the turn.
If you have energy to spare you could go 2 into Grumblemon or mid-game with setup, 3 cost Darkdramon with Rush. Sometimes you get walled by a lot of blockers, so Chaosmon should help with that. I'm unsure about the babies/digitama.
Any Feedback is welcome!
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