Leopards and Leomons
Deck Description
When EX2 comes out, I'm just looking to make a functional deck that's not terrible that I can play Jeri and as many Leomons as possible in, because I remember the characters fondly, and so to try to make this deck something that will actually work, I'm going all in on trying to get memory from my Digimon being deleted, so I can keep making plays and continue rushing them, and that's why I've gone with Leopardmon, a high number of Rookies, 4 rather than usual 1 or 2 Lobomon, because of the high number of Tamers this needs, and a full 4 of the Demiveemon egg that cares about Jamming. I would've run Hammers Sparks and removal if there was space, but don't want to cut any of the Rookies. I'm open to opinions and criticism, what do you all think of this fun deck that's hoping to be able to win some games?
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