We're up to 2.0 after some insights from the Numemon matchup.
By adding Jamming Veemon and Zudomon Ace we are able to better react to the agression of Nume with our own aggresive starts and responses.
I also added in some Ultimate Flare to better deal with numeX stacks and so far in testing this version is still able to hold up well against other decks such as Loog and imperial.
Nume is still a hard matchup, but we're able to interact now.
I also decided to change the tamers to remove TK and max out on Promo Davis, Though a mem setter is generally better for the line of "Swing jamming, evo to BT-8 Magnamon, Unsuspend, swing" I find the Davis lines to be just a bit better since you can play out bt-12 veemon for the same cost but now you almost always gain an extra memory for the rest of the match. Plus, if you get 2 Davis's it's better than a mem setter, but if you get 2 Shuu's you don't really benefit more.
Less search means less consistency, but I think it's needed in order for us to have an agressive start with armor rush. The Promo Veemons are still the best rookie for back evo since they go up cheaper and act as a draw engine for swings so we can still find the pieces we need.
I also removed Zubagon punch, most of the time it's just a brick since we have to play around ACE's and blockers to really make it worthwhile. Losing the reboot consistency hurts, but I think the extra removal options are going to help more in tight spots.