My Attempt at a Competitive Medusamon deck
I tried to mainly focus on Memory Gain and Dp Boost so that medusa could evo up to 5 eaisly then end of turn swing through a dude for 2 or 3 checks
In the end its basicially all Bt21 stuff but its fine
Lv3s
Eliza and GuliX - The Mem gain by 2 differnet methods seems to spread it out more and can help play around some other decks, the on plays of eliza can also help search but the gulis really dont hit
Agu - +2k is pretty good and reptile type for Lamia to play out, and can help recycle pieces from trash
Solar - helps shut down royal knights in my meta (can also cut an aguni if need more) open slot for general "can't" effects
Lv4s
Cyclone - the On Play Pop is great for hitting a Petrifi Token and the Security effect and Dragonkin type makes it easy to play no matter where it is
Dimetre - I was running 4/0 of Bt21/P but I got a copy of the promo so I put it in. But Im really not liking it. security on play or an 8k progress check is good but it cant be played off of Lamias effect and once its under the stack its basicially the same as the other
Aguni - Red Hydrid for game
GeoGrey - the tamer play is pretty good when it hits
Lv5s
Lamia - Good card, if its blocked it still pops a security and then you can use the gigi effect to evo into a lv6 before the hit. and the inherit play a dude also really helps keep up the pressure
MetalGrey - Only reason its here is because of the inherit Dragonkin can attack unsuspended is super good cause you can swing into the Petrifi Token. With piercing, Tais +1 and some dp boosts its basicially 4-5 checks at 14-16k. and the digivolve effect of devolve1 and pop a 3 can help trigger your inherits making the evo for 2 rather than 4.
Cyber - the evo effect is ok since it can trigger the inherits but its not the best. the +4k is good though
Arrest SM - just testing for now but it seems kinda ok since you evo for 4 swing without suspending usualy at 12k then since securitys poped you can evo into medusa then owen end of turn swing again.
Lv6s
Medusa - Kinda need for a Medusa Deck
MedievalGallant - Busted effects and probably a 2 of (cut dino) but I didnt wanna spend the extra 80 for another
Dino - Cheaper than Medieval and the suspend and Fortitude help keep it on the board. May swap for a gaiomon since dragonkin but its ok
Lv7s
Bond of Bravery Ace - Just a one of as a suprise ace effect or a evo onto an agumon if needed
Options
Crimson Blaze - good for wiping the board and preventing rookie rushes
Fire Ball - a weird tech but because of the Petrifi Tokens its basicially a pop a security or draw 2 effect and it can be used to remove the last security for game
Raging Serpentine - Ok deletion effect but the delay can really help with combos (swing a lv4 into a Petrifi Token, evo off of gigi, delay evo into medusa for free then the checks happen)
Mems and Trainings - Ive found that I perfer reducing the Evo Cost rather than having liquid memory so insted of 2/2/2 - boost/train/scramble a 1/3/2 spread works a bit better.
Tamers
Owen - Need to see to keep the pressure on and get the psuedo Blitz and Pierce (may cut a scramble to run 4)
Tai - Mem set is great and the Sec+1 on a big stack is just a plus (also swinging into a Petrifi Token with Medusa and 2 Tais is 5 checks)