It's called coping... Very fun deck to play though.
Strategy:
Control the board using Leopardmon X while you build MegaGargomon.
Always be ready to ACE into MegaGargomon.
Use scrambles to digivolve as much as possible to bring down the cost and to give yourself the ability to get back any card you need.
Suspend as much as possible using your tamers. The more tamers you have out, the better. But ideally, you want 1 memory setter Henry Wong and the other Henry Wong for 4 memory each turn.
The wincon is getting MegaGargomon out - suspend digimon, pierce, delete security when you delete digimon in one swing. For further power, use BlackRapidmon or Lopmon for alliance checks. In an ideal move, you could manage 4 checks in one turn.
To do this - target security and suspend MegaGargomon ACE with a lvl 5 Rapidmon/Terriermon X underneath it as a Lopmon alliance check. Use Henry Wong to suspend a digimon. Unsuspend MegaGargomon ACE. Swing at the suspended digimon for piercing. Delete it and trash top security card.
Or if there's a suspended digimon already - Swing with MegaGargomon ACE with terriermon X antibody for piercing and lvl 5 Rapidmon to delete a security card. This gives you two checks. Unsuspend and alliance swing with BlackRapidmon. This is two checks and causes a de-digivolve 1. Even better if you use lopmon to give BlackRapidmon alliance for 3 checks. Ideally, this would be a 5 check combo but really hard to pull off.
Use Quartzmon as a "break glass" scenario if the board is flooded or too controlled.
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