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Lv2 - Kokomon is needed because of LopmonX, ok card, sets up eiji
Lv3- Gabumon - generic memory gain, good inherited
- Loogamon - generic memory, free tamer, great inherited, very needed, allows us to return our turns
- lopmon - great inherited, allows us to return our turns
- lopmonx - makes lopmon inherited work, free draw, unfortunately locks us into playing kokomon
lvl4 - standard 4/4 split of hybrids
- dobermon x - concistency piece, has the dark animal trait (important for mind linking), could also be hard played
- blackgato uver - plays from security, helps with gy dependant matchups, also a dark animal
lv5 - myotismon ace - defensive card, tamer or digimon setup when needed, almost always blast digivolved (reccomended to digivolve over the hybrid stack because you dont want to lose good inherited effects for example loogamon)
- kimeramon - very very important, restarting your turn by resetting inherited effects and keeping eiji in sources, needed at 4 because of constant bottom decking
example - start at 3, loogamon places eiji for +1, digivolve into any lvl 4 go to 2, play a level 3 digimon go to 1, end of turn play eiji from sources go to 0
the same can be done with lopmon but it is easier with loogamon
kimeramon allows you to do these effect again, producing more and more value by just playing tamers
after the value turn with kimera, try to swing for game with all the tamers
eiji is a must play, koikichi is fine, he is the reason you want to blast with him in the stack mostly, meiko just allows to dig for more pieces while providing a tamer
training is good for setting up kimeramon because it allows for a free lv4 provided you have a lvl3 in play
feel free to ask questions or provide feedback