This is my most recent version of Aquatics. This time focused on GigaSeadramon. The deck plays pretty drastically different from how Deep Savers took the deck as well as Ariemon. Deep Savers stuns while Ariemon floods the board and bounces stuff. GigaSeadramon pierces through defensive lines and deals heavy damage. The full combo is simple. Swing with a Level 4 that has jamming. Evolve into MegaSeadramon. On evolve you unsuspend. Swing again. Using its on attack to stun a card. Pass turn using any card really. If your opponent attacks then you can go MetalSeadramon Ace and really hurt your opponent. Next turn arrives and you go into GigaSeadramon. Attack with it. Play out the MegaSeadramon to then unsuspend the GigaSeadramon. If you have the Promo Seadramon that MegaSeadramon has rush. 4 checks from GigaSeadramon in total. You also de-Digivolve 2 on one of your opponents Digimon as well. This makes Aces much worse against this deck. You can then attack with the MegaSeadramon next. It will do the fifth check. Omnimon X for game. If you had already done a check or two during prior turns the Rush from the Seadramon inherit or an Omnimon X alone finishes the match. X Antibody is used in the deck to help enable GigaSeadramon without having an Ace underneath it. It is costly but it is still a blocker with reboot in that circumstance that sets up a level 5 for an Ace to Digivolve on while de-digivolving cards. Combine that with Seadramon X and Xiquemon and you can bounce cards too. MegaSeadramon X can bounce cards as well. Play out MegaSeadramon for another unsuspend. Huankunmon plays out another body for going wide. This isn't even counting the inherits from the Huankunmon nor the MegaSeadramon. If your opponent has a bunch of attack redirects or blockers, MegaSeadramon X prevents your attacks from being redirected which is nice. Jamming makes all your checks much safer. You need to only worry about security effects. The trick to making this deck work better is to play like your opponent will always have something in security and only swinging into security one or two times before the major turn of the deck. In which case you finish things off. If you check a security bomb that's when you need to make sure you have a backup line to keep yourself in the match. That's why the level 5s and 4s are the way they are. Now this deck has a lot of memory gain and floodgate removal. It should not be difficult to get your combo off the ground once you draw the pieces for it. Now card draw is not the best in this deck. If you want to increase card draw you can run Lanamon instead of Xiquemon. The other level 4s are too important for the decks lines to remove. Now my rookie lineup was selected on purpose for a very important reason. More jamming and memory gain. Swimmon is more level 3 jamming inherits. The Sangomon give memory gain and searching to the deck. The newest Sangomon has Jamming instead but also gives blocker. It's a better Crabmon as it is an aquatic and is searchable. Omnimon X is also a Liberator Trait and part blue so all of your searchers can grab it. If you cannot afford the card you can run the BT5 Omnimon instead. It's much less powerful and isn't searchable but it gets the job done.