If you like Machinedramon you'll get a kick outta this. Start memorizing effects!
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I'm running this deck as hyper aggressive. If you want you can cut the Dorbickmon for a Crimson Blaze or for another Arcturusmon. Dorbickmon is funny though. He's got great comeback potential if you're in a pinch.
The eggs and Level 3s are pretty self explanatory. The DP+ inheritables are the most important at 4 each, the 3 of lets you draw cards more often than you'd think, and the 2 of is a nice card to tuck under a stack with the RB Hiro. You don't want to evolve with it if you can help it because its not free.
For the level 4s, I'm not running the blockers because it rarely comes up the way I play. I'm almost always suspended because I'm attacking every chance I get and I don't get them in the trash often enough to have it come up with Proximamon's effect. The evade actually is useful in that it keeps that guy alive long enough to go into something worse next turn. But otherwise we're blitzing, we're piercing, we're raiding, and we're threatening retaliation and floating into a searcher. We're not particularly interested in blowing ourselves up on purpose. We're living fast and dying hard.
Our level 5s are actually the secret boss monsters. With proper Hiro support and extra DP from the Gammamons the older Canoweissmon gets real big and does multiple checks. You may never need your top end with him on the board. Regulasmon is a beefy boy on his own and stalls for time with the effect while taking pot shots. The newer Canoweissmon doesn't do much on his own but the ability to warp with Hiro support and immediately go into a Siriusmon or Arcturusmon to blow something up is very useful.
Siriusmon is your real boss monster. We've set him up with multiple chances to raid or attack unsuspended, hopefully with piercing or Arcturusmon under him. Arcturusmon is also great to go into if you have Proximamon and a Siriusmon in your hand, but he's a smidge more expensive and that can be critical.
Proximamon is good for another blow up or to float into. He's very fat. We love him for that.
2 memory setter Hiro for just that, 4 RB Hiro because you need him on the board yesterday and often, 1 security+ Hiro because it's a cheaper Hiro that you can suspend with the older Canoweissmon any time you attack to get three checks (the RB Hiro can only suspend on digivolve). He's not super vital but it's very nice when he shows up and the stars align.