EX04 Chuumon and BT03 Sukamon make a great combo when they get deleted on the enemy’s turn. Scramble also helps if your hatch area has no Digimon, letting you summon more on your next turn. Valky and EX5 Etemon may cause some minor interference. Overall, this is a gamble deck — with good luck, it’s easy to have 6–7 Digimon on the board.