Well I have put it off long enough. I finally had the time to actually put forth some effort on this one. Xros Heart is a very difficult deck to build just as it always has been. It doesn't seem that way at first until you take a look at all of the different cards they have and how they work together. How do you make such a deck consistent? It has so many different utility cards to the point where consistency is affected. How about the aggression? What ratios of Shoutmons should I run? Which boss Digimon should I focus on? Is this specific card better than this one? There is a ton of different options. Too many even. That's why I pushed this off for so long. Xros Heart is a strong deck but there are countless ways of building it. Even the old versions of the deck are still somewhat viable. I didn't even have any tournament results to go on for the new stuff either. With no information I had to get creative somehow. So I went to work on this build. It uses a lot of 2 of cards but there is a very good reason for everything I included. The Digivolved versions of the Digimon can all be played very quickly and be used as alternative cost for Digi-Xros which makes the deck flow better. I also wanted to keep the versatility that comes with them. You can recycle them infinitely too so running too many can become a little redundant. I also was torn between the old and new Xros Heart Digimon. In the end I went with an aggressive variant that uses a toolbox to adapt to whatever comes its way. I will likely build the deck upon release. Depends on pricing though. But due to the amount of variations the deck has, I can easily swap out the higher rarity stuff with lower rarity cards. If I do that it might not even reach 20 dollars. But outside of the whole price thing, the tamers also have me trouble. What ratios for the tamers? Which ones should I run? How many of them? I was at a loss. That was until I realised that the triple tamer is a 4 cost and you don't really need its effect. So I went and added one copy of both of the other tamers. These two let me play out certain level 4 Digimon for reduced cost while giving me an extra memory or card draw as an added bonus. Then there was the question on which Digi-Egg I should run. I opted for the Yellow one due to the lack of option cards in this variant so the lack of a conditional for it was the deciding factor. I also wanted to include the Shootingstarmon engine because I see a very nasty combo line there. But only time will tell on if it is even worth using. That is all for now. Thank you for reading this all the way through.