Deck Style: Mid-range, leaning control. Many ways to stun, weaken, or remove opponent's digimon. Some recovery,
Armadillomon as the main searcher. ST3 Patamon vs EX4 Renamon needs testing. They both have a memory gain inheritable with different conditions. Renamon has a desirable on play effect, and can be searched from armadillomon. Patamon can be evolved onto more cheaply from pegasusmon. Renamon will also cost 1 to evolve on tokomon-x if used. Other renamon to search tamers, and for its inheritable. Blue patamon for end of turn DNA, but limits amount of Goldveedramon we can use. Salamon could replace it, but wold cost more to evolve onto from pegasus.
Magnamon - blocker, can evo into magna X without use of options.
Pegasusmon - slows down opponents.
Goldveedramon - debuffing, stunning
Shakkou - Recovery, removal, inherited debuffing.
Angewomon - Sec -2, inherited play level 3s.
Magnamon X - Hard-to-kill pseudo-blocker. Hopefully the debuffs from other cards will make enemy digimon weak enough to not survive an attack against him.
Kuzuha - enables option plays, digimon plays
Sakuya - enables option plays. can evolve onto magna x
Ice Wall, memory boosts. You get it.
Awakening of the Golden Knight - enables skipping level 5
Plasma Shot - Good debuffing, can enable removal. Can be played by Kuzuha and Sakuya.
Heaven's Judgement - Can't be played by Digimon effects, but a very good card.
TK - Classic memory setter
TK & Kari - Enables big memory boosts and opponent debuffs.
Davis & Ken - Will only gain 1 memory per tamer per turn unless Rapidmon or similar is added to deck, but unsuspend effect is strong.
Viximon - most sensible yellow egg for deck. Reliable card draw, enables renamon usage.
Toko X - extra debuffing.